Some Insight Into KATT - 05-9-2012 7:27 am
So beyond our Studio's obvious love for new and outstanding development platforms and technologies, we simply want to show what we can do. We are finding the intricacies in the HTML5 canvas and using those intricacies to make a great product. Today, we are showing you a glimps of what we are shooting for with KATT.
I finished the base leveling system for KATT today, as well as increased the level in the debug release to 12. What you will see is randomly generated objectives and a level progress meter, not to mention some pretty scarry dudes when you do get in game! There is only one type of enemy currently, but, that will change soon enough. For anybody that is actually following this project, you have our studio's thanks and appreciation.
Go kill all the things!