I will begin pushing the site update to production after I get off work today. It's not the full update we intended on, but we really need to clean things up around here. If you encounter any issues, please feel free to let us know, but understand that the site will be under construction for a bit. Thanks!
Hey guys, we've ordered a new server machine, and we'll likely have it set up by the end of the week. It's a great machine, and we'll have full control over every aspect of it, so we can run an amazing server.
Tonight also brought about a logo redesign, and a bit of rebranding. This is part of the process of updating the site, so hopefully we get that finished up soon, and you guys can tell us what you think.
We have set up a poll on this thread http://bit.ly/192lkbS so please go there and vote if you'd like to see BMS come back. BTW, we will be hosting the official server on our new machine as soon as it is finished.
We just wanted to let you guys know that we just began work on updating the site today. We will probably spend some time getting the design put together and planning exactly what we want for the site, so don't expect any changes immediately. Once we have the design laid out, we'll begin development. During this time, we won't push anything to production unless it's ready, so you likely won't notice many changes until we are completely finished.
Also, if you haven't heard yet, we are trying to figure out how many people want to see BMS revived. If there is enough interest, then we will likely update the mod so that people can once again experience BMS. In addition to updating it, we will be redesigning the mod to fit better within the current Minecraft experience, and clean up many of our features.
Head on over to http://www.minecraftforum.net/topic/253459-110ssp-smp-blackmodules-minecraft-suite-v11/ and let us know how you guys feel.
First off, I wanted to apologize to all of our loyal fans who once played and loved our BMS mod. We dropped off the development radar because life called for Andallas and I. I ended up moving to Seattle, and, Justin to Portland. With that being said, it was never our intention to stop updating Blackmodule's Minecraft Suite, and, revitalizing the project has always been something we talk about.
Such a task as remaking BMS in the modern minecraft engine is no small task indeed, and, would require somewhere around a month of focused free-time deving. Justin and I are both MUCH better developers now than we were back when we were actively making BMS, and, we are confident that we could make BMS much better than it once was. The only thing holding us back at this point is support/interest.
If there is interest enough in seeing this mod come back, please let us know. Post in the following forum thread, tweet/follow us, share our forum thread, whatever you can do to show that there is interest in BMS coming back.
That's right! We are currently working on yet another game. This time it is a casual puzzle game. I can't release too much information about this yet, as we are still in heavy development, but we do have the game designed, and a prototype finished. Check back in every now and then to see updates to the game.
Last week we released Tone's Adventure, a 2.5D puzzle platformer we created in Unity3D. We released it on Kongregate, and it has had a modest, but overall good week. So far it as almost surpassed our previous title in views, and has surpassed it in ratings. Overall I say it's a win! You can check it out here:
P.S: We are already starting the design process of our next game, and hopefully development will start in the next week! Stay tuned for more!
You can also follow us on Twitter at
We just released our second full game on Kongregate. Go check it out, and, please rate it!
Well, a lot has changed over the years, and a lot more will change in the coming months, and that is what I am hear to talk about now. We will be restructuring our organization over the coming months. With that comes a lot of work, and we may be away for extended periods of time, but don't fret and understand that we are still here, and working hard to bring you all amazing things.
In this time you will begin to see new games released by our studio, as well as a new studio site (don't worry, it will still be blackmodulstudio.com). With this restructuring we hope to create a better environment for you (our community) in order for you to enjoy your time here.
Please check up on us often to see these coming changes!
We have certainly been busy the past several months. Work has begun on a new title here at Blackmodule Studio. It's a zombie survival game set shortly after the appocalypse. We are very excited about this game, as we sure you guys will be as well. One of the unique features about the game is it's procedural generation of content. Everything from buildings in the city, to the roads and rivers, to the forests and mountains. The game is being developed in the Unity 4 3d game engine. This is our first forray with Unity, and we are excited as it's going exceptionally well. Check out the first Dev vlog here.
So dispite the seemengly desolate amount of posting we have actually been pretty busy at BMS. We actually have a few projects in the works at the moment, including some really high end browser technologies as well as some procedurally generated terrain goodness. If you want to follow me (Shawn) more regularly, you can follow me on twitter.
Anyway, just wanted to keep the site up to date. We are still here and deving strong!