That's right! We are currently working on yet another game. This time it is a casual puzzle game. I can't release too much information about this yet, as we are still in heavy development, but we do have the game designed, and a prototype finished. Check back in every now and then to see updates to the game.
Last week we released Tone's Adventure, a 2.5D puzzle platformer we created in Unity3D. We released it on Kongregate, and it has had a modest, but overall good week. So far it as almost surpassed our previous title in views, and has surpassed it in ratings. Overall I say it's a win! You can check it out here:
P.S: We are already starting the design process of our next game, and hopefully development will start in the next week! Stay tuned for more!
You can also follow us on Twitter at
We just released our second full game on Kongregate. Go check it out, and, please rate it!
Well, a lot has changed over the years, and a lot more will change in the coming months, and that is what I am hear to talk about now. We will be restructuring our organization over the coming months. With that comes a lot of work, and we may be away for extended periods of time, but don't fret and understand that we are still here, and working hard to bring you all amazing things.
In this time you will begin to see new games released by our studio, as well as a new studio site (don't worry, it will still be blackmodulstudio.com). With this restructuring we hope to create a better environment for you (our community) in order for you to enjoy your time here.
Please check up on us often to see these coming changes!
We have certainly been busy the past several months. Work has begun on a new title here at Blackmodule Studio. It's a zombie survival game set shortly after the appocalypse. We are very excited about this game, as we sure you guys will be as well. One of the unique features about the game is it's procedural generation of content. Everything from buildings in the city, to the roads and rivers, to the forests and mountains. The game is being developed in the Unity 4 3d game engine. This is our first forray with Unity, and we are excited as it's going exceptionally well. Check out the first Dev vlog here.
So dispite the seemengly desolate amount of posting we have actually been pretty busy at BMS. We actually have a few projects in the works at the moment, including some really high end browser technologies as well as some procedurally generated terrain goodness. If you want to follow me (Shawn) more regularly, you can follow me on twitter.
Anyway, just wanted to keep the site up to date. We are still here and deving strong!
So we had a rough release; lets just get that out of the way . We had some firefox issues which caused us to be down-voted quite a bit. Even so, given that the firestorm of angry firefox players, our rating is slowly climbing back up to what it should be, and, we are getting some awesome feedback from players! This is what one player had to say about KATT:
"Thank you for giving me the opportunity to play such a good game. its hard at first but as you get further into the game, it becomes quite easy and undersandable. i for one do not have any negative things to say about this game. once again, thank you all for letting me play this game!!"
Thanks for all of the feedback from the kongregate crowd. I am glad that those who stuck with the game truly enjoyed it :). I do hope that some of the firefox players will give the game another shot. I am sure you will enjoy it!
Hey all! This is an exciting day for Blackmodule Studio as we have released our first full game! We released to about 10 different websites, but, it seems we are getting the most feedback from Kongregate. Kongregate seems to be a great platform for releasing HTML5 games.
We also had one of our studio's affiliate artists, Tyler, make us a fantastic logo for KATT. He did an amazing job and we thank him bunches! Check it out below.
Anyway, do check out the game! It is tons of fun!
I don't normally like to post examples this early in development, but, I am super thrilled with the progress both Justin and I are making in our engine development careers.
Since KATT is nearly finished, both Justin and myself are playing around with some side projects. Justin is messing with some webGL(3d within the browser), and I am going further with the 2d html5 canvas stuff. While I wont release anything about what Justin is developing being that the choice to release it is up to him, I will say that I developed a rather nice pixel perfect shader lighting system. It was slow and rough, but, super pretty.
Since the lighting system was a success, Justin and I decided to optimize it and truly get it ready for game development. This was our first pair programming session in a while, but, the product came out fantastic! The lighting system, which still looks like a pixel perfect lighting system, sits at the frame cap of the html5 canvas. That kind of optimization is amazing, and, I am super proud of the development progress we have made here at Blackmodule Studio!
Go ahead and give the lighting system a look; It's pretty neat and certainly one of the many technologies you will see come out of this studio in the months to come.
F2 for debug menu!
Blackmodule Studio is currently beta testing their first game: Kill all the Things. Throughout the next several weeks, the game will remain in a state of constant change as we modify gameplay and test that gameplay. This will eventually result in a refined and, most importantly, fun game.
If you would like to join the beta testing be sure to hop on over to the KATT home page. We appreciate any feedback we can get on the game! Please leave a message on our forums if you have suggestions.
- Many gameplayelements have been fixed to create a difficult, but not impossible, gameplay style.
- Many finished assets have been added tonight in terms of gui elements
- Background music randomly crashing has been fixed tonight.